Mirrors to the Soul
A downloadable game
Lore/Background Info:
The world the player is in is one of his own mind. The player makes his journey through his imagination. The real world, which he switches back and forth between, has been tampered with by the angel boss of the game. The angel boss, some sort of metaphor for reality, took away the light of the real world, making the colors shown monochrome. The player sees the world in color because of his imagination. The reason he can phase through objects and enemies is because they don't actually exists in the real world. The player must make it through the tower and defeat the boss in order to add light back to his reality.
Top-Down, 2D stick shooter, puzzle game.
We have the highest volume of eyeballs per second of any twin-stick shooter game out there.
CONTROLS:
WASD/Left Stick: Move Wiz
Arrow keys/Right stick: Aim your tome
Space/Right bumper: shoot
L-shift/left bumper: shift dimensions
p/options: pause/unpause
mouse: press buttons
How our game relates to "The Eyes Have It":
A bunch of eyes have your light. "The Eyes Have the Light"
Tools Used:
Unity
Musescore
FLStudio
Github
Piskel
Christian Conway - Audio, Level Design, Player Attacking, Art Work, Player Mechanics, Audio Implementation
Liam York - Dimension Swapping, Player/Enemy health, Damage, Level Design, Enemy Design
Lily Derosa - Player movement, Level Design
Lucas Alvarado - Enemy AI
Mirror Asset:
Stairs
Laser/Spell - Fayrouz Zeidan
Win Screen Asset - Xander Baumgardner
Bugs:
Enemies could peace out of the map and not return.
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